/* **********************************************************
 * Copyright 2010 Dimitar Vangelovski
 *
 * This file is part of the Gens3 3D Engine.
 * 
 * The Gens3 3D Engine is free software; you can redistribute it and/or
 * modify it under the terms of version 2 of the GNU General Public
 * License as published by the Free Software Foundation.
 * 
 * The Gens3 3D Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with the Gens3 3D Engine; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 * 02110-1301, USA
 * **********************************************************/


#pragma once

#include "Vertex.h"
#include "MeshVertexNormal.h"

class CScene;

void SetupMaterial(int mat_ref, CScene * pScene);
void SetupSubMaterial(int mat_ref, int mat_id, CScene * pScene);
void SetupMaterialAlpha(int mat_ref, CScene * pScene);
void SetupSubMaterialAlpha(int mat_ref, int mat_id, CScene * pScene);
void SetupMaterial_NoName();
void SetupLights(CScene * pScene);
void UpdateLights(CScene * pScene);
CMeshVertexNormal CalculateNormal(CVertex v0, CVertex v1, CVertex v2);
